

- #MODUL8 BILINEAR FILTER VS LOSSLESS QUALITY PRELOAD SOFTWARE#
- #MODUL8 BILINEAR FILTER VS LOSSLESS QUALITY PRELOAD FREE#
But i dunno which one is best for the reverse of that. I found plenty that remove bilinear filters that devs force on in many modern 2D games. So yea I'd love to see that one get translated to the latest reshade.

I know reshade isn't designed for resizing/stretching windows - But the equivalent effect can be faked with a shader. And interpolation filters like bilinear or other similar techniques. With stretch algorithms like nearest vs smoothsal x2, xBRZ, etc. There is also a difference in how lower rez images are stretched, and how they are filtered. It's just not something nvidia implemented as an option (and pretty sure amd/intel too).Īnd devs that use that absolute basic windows defaults, they get nearest neighbour scaling, not bilinear interpolation. But zero to add bilinear filters to 2D games. In most older games, and plenty of modern ones, you get what the developer gives you.Įven if you delve deep into the nvidia inspector profiles, you get TONS of options to effect 3D games. But no, it's not "supported" in almost any game like reshade is. SetPixelShader(CompileShader(ps_4_0, PS())) SetVertexShader(CompileShader(vs_4_0, VS()))
#MODUL8 BILINEAR FILTER VS LOSSLESS QUALITY PRELOAD SOFTWARE#
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS INįloat2 interp = saturate((scale - lerp(scale, 1.0, sharpness))/(scale * 2.0)) į = saturate((f - interp) / (1.0 - interp * 2.0)) LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, IN NO EVENT SHALL THEĪUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,įITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR The above copyright notice and this permission notice shall be included inĪll copies or substantial portions of the Software. To use, copy, modify, merge, publish, distribute, sublicense, and/or sellĬopies of the Software, and to permit persons to whom the Software isįurnished to do so, subject to the following conditions: In the Software without restriction, including without limitation the rights Of this software and associated documentation files (the "Software"), to deal
#MODUL8 BILINEAR FILTER VS LOSSLESS QUALITY PRELOAD FREE#
Permission is hereby granted, free of charge, to any person obtaining a copy Hi everyone,I found Bilinear Interpolation shader code,but I can't make this working for reshade,anyone can made this?????
